Warmup
100 IM Kick
100 FR
2 x 25 Position 11
Question of the Day: How many flip turns in a 100 FR?
Y = 50 FR
N = 50 BK
4 x 25 on 1:00 Flip 1st then SL on back, then FR the rest
Split up into two groups:
Group 1:
3 x SL + 1 FLY + 1 BR
SL with fly kick.
Do one full fly stroke, without a breath.
After returning to Position 11, initiate Breaststroke.
Arms with a breath.
Kick and a glide.
Group 2:
3 x SL + 11, Eat, 11, 2 second glide
Streamline underwater. At surface do position 11, eat, then back to 11 and a short pause before repeating.
This is the breaststroke arm MOTION, not the swim. Does not provide forward movement yet.
Sweep hands in to face, no elbow chicken wings
Get back together into one group
Fail Box Game
Fail Box:
Fail box game. The focus was on streamline and ever more difficult activities after.
Everyone in the lane does #1. In this case, Streamline underwater.
Round 1 is a practice round, round 2 is the final test round.
Coaches give thumbs up for success (they did the skill correct) or a thumbs down, or fail, if the swimmer does ANYTHING incorrect.
If anyone fails their attempt the lane does the Fail Box activity 1.
If everyone succeeds, then lane does the Success Box 1.
Go down the line not repeating fails or success box items.
Builds upon a few expected systems in place:
- SL + [something], swimmers should understand this concept and be familiar with short distance training and feedback.
- Knowledge and awareness of what those [something] activities are. you have to teach them before you can play this game.
- Be able to read the board and know what the shorthand means.
Game descriptions:
Flop – a – Fish: lay on your back (floating) and partner slaps your hand. Flop over on your belly, partner slaps your back, you flop back on your back. Basically flop back and forth like a fish when tapped by your partner.
Spider game, and cannonball push can be found on the website: www.swimminglessonsideas.com
20 x 25: FR or BK