Make small changes to the challenges you find on the lesson plans.
Iterate means to make a small change to something. The lesson plans and the guides we provide for lessons are meant to be used until you’re ready to move away from them. This happens because you’ve mastered the flow of lesson instruction. Or you may need to make adaptations to the unique needs of your program/facility.
It is impossible to outline every single way that you can make small adjustments to a challenge. Here are a few examples that will help illustrate how you can make logical choices. These can adjust the difficulty of a challenge to be both easier and more difficult.
Challenge: Level 1: Bucket Head
Buckethead is pouring a bucket of water over the swimmer’s head and yelling “BUCKETHEAD!”
Make it easier:
Make it more difficult:
Challenge: Level 2: Spin without touching.
Spin around in the water with your head/face above water and without touching anything; wall, floor, bench, etc.
Make it easier:
Make it more difficult:
A roadblock is something that prevents someone from doing the skill easily.
For that level 2 challenge, Spin without touching, we are creating a roadblock against spinning around. We are asking that the swimmer does it suspended in the water. Their head must be above water.
Think about the challenge and what the core skill is. Is it teaching the swimmer how to push against the water? Is the challenge asking the swimmer to do a skill wrong? Like streamline but in airplane?
Ask WHY are we doing this challenge.
What is this challenge doing? Is it letting a swimmer do the WRONG thing?
What limits are put in place to make the skill more difficult?
Change 1 element about a challenge to make that iteration, or adjustment.
In the spin without touching challenge, limit the number of hands or feet the swimmer can use during the spinning. This is changing 1 element.
Think about how YOU would change this challenge to make it both easier and more difficult.
And there you go! You’ve iterated on a challenge!