Communication and creativity
A game where one person (the Speaker) speaks as fast as possible to give instructions, feedback, and praise or criticism to another person (the Partner) who has to follow them physically.
- Divide the group into pairs and assign one person as the Speaker and the other as the Partner.
- The Speaker has to speak with a continuous flow of words, without pausing or repeating themselves, while giving directions, feedback, and praise or criticism to the Partner.
- The Partner has to listen and do as many different things as possible in one minute, following the Speaker’s instructions.
- The instructions should be funny, amusing, and loosely related to swimming, but do not have to be. For example, the Speaker can say things like “Swim like a dolphin, now like a shark, now like a mermaid, good job, now do a backstroke, faster, faster, you’re amazing, now do a butterfly, flap your wings, flap harder, you’re a beautiful butterfly, now do a somersault, wow, that was impressive, now do a handstand, balance yourself, you’re doing great, now clap your hands, clap louder, louder, you’re the best, now jump on one foot, hop, hop, hop, now switch feet, hop, hop, hop, now do a cartwheel, fantastic, now do a split, ouch, that must hurt, now stand up, take a bow, you’re awesome, time’s up!”
- The Speaker can also use gestures, facial expressions, and sounds to make the game more fun and challenging.
- Delegate two people to be the judges and sit out while the pairs take turns being the Speaker and the Partner.
- The judges will score each pair based on how many different things the Partner did, how fast and clear the Speaker spoke, and how funny and creative the instructions were.
- The pair with the highest score wins the game.
Difficulties participants might face
- The Speaker might run out of ideas, stutter, repeat themselves, or speak too slowly or softly.
- The Partner might not hear, understand, or follow the instructions correctly, or get tired, bored, or embarrassed.
- The judges might have different opinions or criteria for scoring the pairs.
How this Challenge relates to swim instruction
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