How to come up with a game or a challenge.
- Think of a core skill.
- Put a roadblock into teaching that skill or performing it well
○ Examples
- Evaluate whether it is fun
○ Achievable
○ Simple
○ Too difficulty
○ Teaching the wrong skill
○ Relevant enough to the original skill
Games:
- Think of a core skill, but in more broad terms like:
○ Streamlines
○ Gliding
○ Movement
○ Buoyancy
○ Pushing on water
- Create rules and goals
- Goals are objectives: what the people do, ideally doing the skill you want them to work on, or a target by which the swimmers must do the skill you want to work on to succeed.
- Rules are the roadblocks, or the conditions that lead to struggle and learning
- Evaluate whether or not they're fun.